My blog title is from the second comment made to this blog post where donny mused that if he started blogging he might call his blog "The fine art of the TPK". I thought about this and decided there's really no art to a TPK. If the DM wants an entire party to die, there's not a lot they can do about it - "Orcus and 500 high-level undead attack your 5th-level party en masse. Roll for initiative."
No, the art is in the near TPK. A good way to have a memorable game session is to bring the party to the brink of defeat and have them still pull out a victory.
How can a game master pull this off, reliably and repeatedly? I dunno, but I hope if I use this blog as a campaign journal for a while and chronicle a few of those moments (we've had a couple in the past few weeks so I have some catching up to do), maybe I can figure it out.

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